Meet the Team

A small, dedicated team of developers, artists, and designers united by a shared vision: to create the definitive open-world survival experience.

Phillip
01
Creative Director

Phillip

Phillip is responsible for defining the creative vision and guiding the game from concept to playable reality. In his free time, he enjoys outdoor adventures, especially canoe trips in Sweden and survival activities. He enjoys playing systemic sandbox games like Project Zomboid and Space Engineers.

Simon
02
Technical Director

Simon

Programmer, with a passion for complex and scalable multiplayer systems. My drive for building resilient systems is matched only by my love for nature — spending my free time hiking through the woods with my dog.

Alexander "Dini"
03
Lead Level Designer

Alexander "Dini"

Alex focus is to set the visual style and ensure its consistency during the development. His favourite games are DayZ, Space Engineers and Oblivion.

Michel "Otti"
04
Level Designer

Michel "Otti"

Michel. Level Designer. Hobbys: Hiking, Sports, 80s related Stuff. Games: Zomboid, Elden Ring, The last of Us.

Timothy "Tim"
05
Unreal Engine Specialist & Web Developer

Timothy "Tim"

I am responsible for the engine as an Unreal Engine Specialist and support the developer and level design teams. In addition, I program the web applications. My hobbies include gaming, such as DayZ, as well as sports.

Ruslan "Roos"
06
Social Media Marketer

Ruslan "Roos"

Social Marketer - Enjoys Cinematography, and traveling to Europe. The first game obsession began with DayZ.